using gfx::Rect@Jsmixin Renderer {** Draws an image as given by 'imageIndex' at the given coordinates.abstract Void drawImage(Obj gfx, Int imageIndex, Int dstPixX, Int dstPixY, RendererDrawMode drawMode)** This is called just before a `Layer` is drawn to allow the 'Renderer' to set the desired ** clipping region.virtual Void setClip(Obj gfx, Rect viewBounds){}** This is called after a `Layer` is drawn to restore the clipping region to what it used to be.virtual Void restoreClip(Obj gfx){}}@Jsenum class RendererDrawMode {** Specifies the whole block should be drawn drawAll,** Specifies only the left hand side of the image should be drawn (used in Pillar Rising Mode) drawLeftSideOnly,** Specifies only the right hand side of the image should be drawn (used in Pillar Rising Mode) drawRightSideOnly}